VIRTUAL REALITY RELEVANCIES TO MOTIVATIONAL AND COMFORTABLE PEDAGOGY IN NIGERIAN UNIVERSITIES
Abstract
Virtual Reality is a technology that allows a user to interact with an environment (Computer-based-Simulation) whether the environment in question is a replicate of real-world or it is an imaginary world; it is the answer to touching, feeling, and experiencing what has happened in the past, currently and the future, likewise VR is simply seen as a way to simulate an environment and give the user a sense of being participated in the event, take control, and involve in the interaction with the environment with one body. Therefore, this study was conducted to change student’s attitudes toward learning because of Virtual Reality implementation, to highlight major opportunities associated with the use of Virtual Reality, to show the best way to present context by teachers to achieve educational goals and objectives and to determine the relationship between technology implementation and teacher teaching effectiveness and comforts. The study used a descriptive survey design approach where teachers within Alimosho and Ojo Local Government Areas of Lagos state formed the target population with a total of 100 students and 50 teachers formed the sample for this study totalling 150 population samples used. The questionnaire was the major instrument used to collect information from the samples. The questionnaire items were validated, and the reliability index got confirmed that the instrument was reliable for the study. The results showed that virtual reality is useful to implement a change in students’ attitudes to learning, to motivate students to learn, to present context by teachers in a virtual environment to achieve educational goals and objectives and enhance technology implementation and teacher teaching effectiveness and comforts. Conclusively, virtual reality implementation in education will help to determine the relationship between technology implementation and teacher teaching effectiveness and comfort.